Guess in 10: Countries of the World

Ten yes-or-no questions to pin down the country on the card

2–6players · best with 4-6, in two teams
15–30 minplaying time
8+recommended age
Learning curve
Very easy1 / 5
EasyDemanding
Luck & skill
Luck and skill
LuckSkill
Interaction
Medium
Set-up
Under a minute
Reading
Some

The quick verdict

Full verdict ↓

Great for Children of about 8 to 12 who are learning world geography at school

Think twice if Your children are under 8 or don't know the continents yet; an animal deck is an easier start

How we rate it

Learning curve. Skillmatics says it takes two minutes to learn, which puts it at 1 on our scale with UNO. The challenge is knowing enough about the world to ask sharp questions, not the rules.

Luck & skill. Which country you draw is luck, and some are far better known than others. World knowledge and questions that rule out whole continents decide most games.

Interaction. The two sides take turns asking and answering, and teammates discuss every question; there is no blocking or attacking.

Set-up. Shuffle the country cards and give each side three clue cards; that's all.

Reading. Guessers only talk, but the card-holder reads English buzz words, clues and the bonus question off the card, so young children need a reading partner.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

Is Guess in 10: Countries of the World right for you?

Great if

  • Children of about 8 to 12 who are learning world geography at school
  • Families who follow cricket, football or the Olympics and like talking about other countries
  • Train journeys and holidays: it is a small box of cards with nothing to set up
  • Mixed-age teams, where a grandparent's general knowledge and a child's quick questions both count

Skip it if

  • Your children are under 8 or don't know the continents yet; an animal deck is an easier start
  • Nobody at the table can read English aloud for the card-holder's job
  • You want a strategy game; this one rewards knowledge and good questions, not planning

How Guess in 10: Countries of the World plays

Set-up takes a minute. Shuffle the 50 country cards and give each player, or each of two teams, three clue cards to last the whole game. With more than two players, Skillmatics' rules split everyone into two teams, and the youngest player or team goes first.

  • Time to teach: about 2 minutes.
  • Reading and language: Every card is printed in English: the country's name, buzz words, clues, facts and bonus question, which the card-holder reads aloud. The questions and answers can be in Hindi, Tamil or whatever mix your family speaks. We found no Hindi or regional-language edition.
Read the buzzwords, ask up to 10 questions, guess the country · Photo: Skillmatics

Guess in 10 Countries of the World! | How to Play | Ages 8+ · Skillmatics · Official

Choose a video · Watch right here

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A turn, step by step

  1. 1
    Hint

    The other side draws a country card, keeps it hidden and reads you its first two buzz words.

  2. 2
    Ask

    Ask up to 10 yes-or-no questions, such as 'Is it in Asia?', and make up to two guesses. A clue card buys one of the card's three numbered clues.

  3. 3
    Bonus

    Guess right and you keep the card. You can risk it on the bonus question to hear all three buzz words next turn.

  4. 4
    Win

    The first player or team to collect 7 country cards wins.

Read the official rulesGuess in 10: Countries of the World (Skillmatics India product page) · English
The full explanation: how a game of Guess in 10: Countries of the World goes

Each country card has a picture side with the country's name and a text side with three buzz words, three numbered clues, a few facts and a bonus question. On the Brazil card in Skillmatics' photos, for example, the buzz words are 'Big', 'Soccer' and 'Pelé', and the clues point to Christ the Redeemer, the Amazon rainforest and South America's largest country.

On your turn the other side draws a card, keeps it hidden and reads you the first two buzz words. You then ask up to 10 yes-or-no questions, such as 'Is it in Europe?', 'Does it share a border with France?' or 'Do people pay in euros?'. If the card-holder doesn't know the answer, that question doesn't count. You get two guesses per card; miss both and the card is set aside.

When you're stuck, play one of your clue cards and pick a number from 1 to 3 to hear that clue. Guess correctly and you keep the card. You may then try its bonus question, such as matching currencies to countries or naming the desert that covers most of northern Africa: get it right and you hear all three buzz words on your next turn, get it wrong and you lose the card. The first side to collect 7 cards wins.

Tip: Skillmatics' photos show countries from several continents, including Brazil, Japan, Mexico, Portugal, South Africa, Thailand and the UAE, so a world map on the table helps younger players. Questions about the continent, language and currency narrow things down far faster than wild guesses.

What's in the box

What's in the box: 50 game cards and 6 clue cards · Photo: Skillmatics
  • 50Game cards
    one country each, with a picture side and a side with three buzz words, three clues, facts and a bonus question
  • 6Clue cards
    three per player or team for the whole game; each one buys a numbered clue
  • 1Instruction manual

Box: 19.3 × 15.5 × 4.4 cm, 0.28 kg. Handy to know for gifting and travel.

Contents are from Skillmatics' India product page and its 'What's Inside' picture for this box (item SKILL56GCW), which match the listing our link goes to. Skillmatics' Spanish rules sheet for the export box of the same deck lists 52 game cards and a card holder; the Indian page mentions neither, so go by your box.

How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

Skillmatics is a Mumbai games company, and its India product page gives India as this deck's country of origin and Grasper Global Private Limited, Mumbai, as the manufacturer. Skillmatics' US shop sells the same deck with the same barcode, so there is no separate imported version worth looking for. Our Amazon.in link goes to the Indian box, item SKILL56GCW.

Before you choose

  • The box should carry the Skillmatics and Guess in 10 names, the title Countries of the World and an age band of 8-99 years.
  • Skillmatics' item code for this deck is SKILL56GCW and its barcode is 8904279500617.
  • Inside you should find 50 country cards, 6 clue cards and an instruction leaflet.
  • Skillmatics names Grasper Global Private Limited, Mumbai, as the manufacturer; look for that name on the box.
  • Guess in 10 boxes look alike, so check that yours says Countries of the World and not Cities Around the World or Legendary Landmarks.

What reviewers and players say

We found no independent reviews or forum threads about the Countries of the World deck itself. Guess in 10 as a whole is Skillmatics' best-known game, and the company's US shop says it has sold over 3 million copies across its decks. On paper this deck keeps the two-minute rules of the animal packs and swaps in countries, with clues about landmarks, food, sport and money, which suits school-age children who like general knowledge. The catches are the same as in the other decks: the card-holder reads English aloud, and 50 cards will start to repeat for a family that plays often.

What people love

  • Clues and facts on each card cover landmarks, food, sport and currencies, so children pick up general knowledge as they play
  • Plays one-on-one or as two teams, so cousins and grandparents can all join in
  • A small box with nothing to set up, which Skillmatics pitches for car journeys
  • Bonus questions add a small risk-or-reward choice without making the rules longer

Common complaints

  • The card-holder has to read English clues and bonus questions aloud
  • With 50 countries in the box, regular players will start to remember the answers
  • Children under about 8, or new to geography, may struggle to ask useful questions
Based on 5 reviews and discussions

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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Players2–62–63–62–5
Best with4-6, in two teams4-6, in two teams3-53-5
Play time15–30 min20 min20–30 min5–15 min
Age8+6+7+7+
RulesEasyEasyEasyEasy
Indian editionAvailableAvailableAvailableAvailable
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Questions people ask about Guess in 10: Countries of the World

What age is Guess in 10 Countries of the World for?

Skillmatics rates it 8 and up, and the box says 8-99 years. Younger children can join a team with an adult, but they need some idea of the continents and well-known countries to ask useful questions.

How is Countries of the World different from the animal Guess in 10?

The rules are the same: buzz words, up to 10 yes-or-no questions, clue cards and first to 7 cards. The cards are countries instead of animals, so the questions are about continents, languages, food and currencies, and the age rating is 8+ instead of 6+.

How many cards are in Guess in 10 Countries of the World?

Skillmatics' India page lists 50 game cards, 6 clue cards and an instruction manual. Each game card carries a country's buzz words, three clues, some facts and a bonus question; Skillmatics counts more than 300 fun facts across the deck.

Is Guess in 10 Countries of the World made in India?

Yes. Skillmatics' India product page gives India as the country of origin and names Grasper Global Private Limited, Skillmatics' company in Mumbai, as the manufacturer.

Can two people play Guess in 10 Countries of the World?

Yes. Skillmatics says 2 to 6 players. Two people take turns holding the card and guessing; with three or more, the rules have you play as two teams.

Game facts

Publisher
Skillmatics (Grasper Global Pvt Ltd, Mumbai, India)
In India
Skillmatics (Grasper Global Private Limited, Mumbai), which makes the game
Players
2–6
Barcode
8904279500617
Language
Some English – Every card is printed in English: the country's name, buzz words, clues, facts and bonus question, which the card-holder reads aloud. The questions and answers can be in Hindi, Tamil or whatever mix your family speaks. We found no Hindi or regional-language edition.
Box size and weight
19.3 × 15.5 × 4.4 cm, 0.28 kg
Sources & photo creditsThe references behind this guide.