- Set-up
- Under a minute
- Reading
- Some
The quick verdict
Full verdict ↓Great for Children of 7 to 12 who are learning countries, flags and capitals at school
Think twice if You want a game with real strategy: both are races of quick eyes and memory
How we rate it
Learning curve. Each game is a single matching rule plus a race; it sits with UNO and Connect 4 on our scale. Knowing the countries is the real challenge, not the rules.
Luck & skill. The deal decides which matches you hold, but quick eyes and knowing your flags and capitals decide most games.
Interaction. Everyone plays at once onto shared or rival table cards, players check each other's matches, and a 'Country Club' sends cards to every rival. There's no other attacking.
Set-up. Pick a deck, shuffle and deal it out evenly, and lay out the table card or cards.
Reading. Country, capital and continent names are printed in English and said aloud; flags, landmark pictures and matching numbers help.
Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.
Is Country Games right for you?
Great if
- Children of 7 to 12 who are learning countries, flags and capitals at school
- Short rounds while travelling or waiting, since the pack is small and a game takes 5 to 15 minutes
- Mixed ages, because flags, landmark pictures and small matching numbers help younger players keep up
- Families who like fast, noisy games where nobody waits for a turn
Skip it if
- You want a game with real strategy: both are races of quick eyes and memory
- Your group dislikes speed games, where the fastest player tends to win
- You need a game for six or more: the rules cover 2 to 5 players
How Country Games plays
The pack holds two separate decks. Countries & Capitals has 50 double-sided cards covering 25 countries: each side shows a country's name and flag on the top half and a capital city, with a picture of a famous landmark, on the bottom half. Country Club has 54 double-sided cards, each showing a country's flag and name at the top and a continent at the bottom, along with the flags of that continent's countries.
- Time to teach: about 3 minutes.
- Reading and language: The cards print country names, capital cities and continents in English, and you say each match aloud. Flags, landmark pictures and small matching numbers on the Countries & Capitals cards help children who are still learning the names. The rule sheet is in English; the table talk can be in any language.
A turn, step by step
- 1Flip
Everyone turns over their table card, or the centre card in Country Club, at the same moment. There are no turns.
- 2Match
Race to lay a card that matches: a capital with its country, or a flag with its continent, and say the match aloud.
- 3Check
A wrong match in Country Club means taking two extra cards; a double match lets you shout 'Country Club' and hand out cards.
- 4Win
The first player to get rid of all their cards wins.
The full explanation: how a game of Country Games goes
Countries & Capitals: deal all the cards out evenly, and each player lays one card in front of them as their table card. Everyone flips their table card at the same time and then plays as fast as they can, with no turns. Put down a card whose capital matches the country on any table card, or whose country matches its capital, using either side of your cards, and say the match aloud. When your hand runs out, pick up your own table pile, throw away the top three cards and lay the fourth as your new table card. You win when you run out of cards and can't start a new pile.
Country Club: one card goes in the middle and the rest are dealt evenly. When the centre card is flipped, everyone plays at once: lay a card whose flag belongs to the continent on the centre card, or whose continent matches the centre card's flag, and name the match so others can check it. If your card matches both ways, shout 'Country Club': play stops and you hand one of your cards to every other player. Get caught with a wrong match and you take your card back plus two more. The first player with no cards left wins; if everyone gets stuck, the player holding the fewest cards wins.
A tip for younger children: start with Countries & Capitals in its single-card mode and let them use the small numbers printed on the cards to check a country against its capital. Once everyone knows the cards, try the two-card mode, where each player keeps two table cards and the matches come faster.
What's in the box
- 50Countries & Capitals cards
double-sided; 25 countries with flags, and their capitals with landmark pictures - 54Country Club cards
double-sided; a flag and country name on top, a continent and its flags below - 1Instruction sheet
two pages in English, one game per page
Box: 19.5 × 11 × 3.5 cm, 0.235 kg. Handy to know for gifting and travel.
From Funskool's rule sheet (contents listed for each game) and the listing facts, which agree. Funskool's own product page doesn't list the contents.
Where to buy
How to make sure you get a genuine copyEditions and the details worth checking.
What reviewers and players say
We found no published review, video or forum discussion of Funskool's Country Games, which appears to date from 2024. What follows comes from Funskool's own page and rule sheet, not from players. Funskool pitches it as a carry-anywhere pack that teaches countries, capitals, flags and continents, and the rules back that up: both games are short races in which you must name every match aloud. Expect it to work best for children who are learning geography at school, with adults playing along at a gentler pace.
What people love
- Two different games in one small pack, each taking about 5 to 15 minutes
- Children practise flags, capitals and continents by saying each match aloud
- Matching numbers and landmark pictures let younger players check their answers
Common complaints
- Speed games favour the quickest and most practised player, so mixed ages may need a handicap
- Countries & Capitals covers 25 countries, so keen players may learn the deck quickly
Based on 2 reviews and discussions
- Reference Country Games – 2 in 1 product page (Funskool, read October 2026) · Funskool
- Reference Country Games instruction sheet (Funskool, July 2024) · Funskool
Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.
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|---|---|---|---|---|
| Why consider it | This game Two quick card races matching countries with capitals and continents | A different fit Another everyone-at-once card race where the quickest eyes win | A different fit A quick learning card game for children from 6, played with yes-or-no questions instead of speed | A different fit A map-based family game for children from 6 that builds a feel for geography |
| Players | 2–5 | 2–8 | 2–6 | 2–4 |
| Best with | 3-5 | 3-6 | 4-6, in two teams | 2-4 |
| Play time | 5–15 min | 15 min | 20 min | 15–30 min |
| Age | 7+ | 6+ | 6+ | 6+ |
| Rules | Easy | Easy | Easy | Easy |
| Indian edition | Available | Available | Available | Imported |
| On this page | Explore Dobble | Explore Guess in 10 | Explore Ticket to Ride: First Journey |
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Questions people ask about Country Games
What games are in Funskool Country Games?
There are two. Country Club (54 cards) asks you to match flags with their continents, and Countries & Capitals (50 cards) asks you to match countries with their capital cities. Both are speed games for 2 to 5 players aged 7 and up, with no turns.
How many countries are in Countries & Capitals?
Funskool's rule sheet says 25 countries and their capitals are on the cards. Each side of a card shows a country with its flag and a capital with a landmark picture, and every card covers four different countries across its two sides, so a card never matches itself. Small numbers help you check which country and capital belong together.
Is Country Games suitable for a 7-year-old?
Funskool rates it for 7 and up. A 7-year-old who can read short names will manage, especially with the small matching numbers on the Countries & Capitals cards. Older children and adults will be quicker at first, so a parent may want to slow down or play in pairs with a younger child.
Can you play Country Games alone?
Not as written. Funskool's product details mention 1 to 5 players, but its description and the rule sheet say 2 to 5, and both games are races between players. A child can still use the cards on their own to practise flags and capitals.
Is Funskool Country Games made in India?
Funskool's product page gives India as the country of origin and names Funskool India Ltd of Chennai as maker and packer. The rule sheet itself doesn't print a country.
Game facts
- Publisher
- Funskool
- In India
- Funskool (India) Ltd, Chennai, which makes and sells the pack in India
- Players
- 2–5
- Language
- Some English – The cards print country names, capital cities and continents in English, and you say each match aloud. Flags, landmark pictures and small matching numbers on the Countries & Capitals cards help children who are still learning the names. The rule sheet is in English; the table talk can be in any language.
- Box size and weight
- 19.5 × 11 × 3.5 cm, 0.235 kg
Sources & photo creditsThe references behind this guide.
Facts on this page come from the publisher, the Indian maker or distributor, and the sources below. Photos are credited under each one.







