Guess in 10 Junior: World of Animals

Picture tiles help pre-schoolers ask their way to the hidden animal

2–6players · best with 2-3, with a grown-up at first
10–20 minplaying time
3+recommended age
Learning curve
Very easy1 / 5
EasyDemanding
Luck & skill
More luck than skill
LuckSkill
Interaction
Medium
Set-up
Under a minute
Reading
None

The quick verdict

Full verdict ↓

Great for Animal-loving children of about 3 to 6 who can't read yet

Think twice if Your child is 6 or older and reading: the 6+ Animal Kingdom deck has 50 cards, clue cards and bonus questions

How we rate it

Learning curve. Pick a tile, ask its question, name the animal. Skillmatics says the rules take about 5 minutes to learn, which puts it at 1 on our scale with UNO and Connect 4; the hard part for a 3-year-old is waiting for a few answers before guessing.

Luck & skill. Which animal turns up is luck, and a familiar animal is easier to pin down than an unusual one. Older children in the range start picking the tile that rules out the most animals, which is the small bit of skill.

Interaction. Players take turns asking and answering about one hidden card; nobody takes anything from anyone else.

Set-up. Shuffle the 35 animal cards and put the 10 guider tiles where the guesser can reach them.

Reading. Skillmatics says players don't need to read: the cards and the guider tiles are pictures. A grown-up reads the English instruction manual once.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

Is Guess in 10 Junior: World of Animals right for you?

Great if

  • Animal-loving children of about 3 to 6 who can't read yet
  • A parent or grandparent playing one-on-one with a pre-schooler, in English, Hindi or any home language
  • Practising question words (where, what, how many) before big school
  • Waiting rooms and car journeys, since it is one small box

Skip it if

  • Your child is 6 or older and reading: the 6+ Animal Kingdom deck has 50 cards, clue cards and bonus questions
  • You already own Guess in 10 Junior: Animal Kingdom, since Skillmatics' pictures of the two show the same sample cards
  • You want a game a group of adults will enjoy on its own: the puzzle is sized for small children

How Guess in 10 Junior: World of Animals plays

Inside are 35 animal cards and 10 guider tiles, in a small box that keeps them together. One player is the card-holder: they draw a card and look at the animal without letting the guesser see it. Skillmatics doesn't publish the list of 35 animals; its pictures show a bear, a wolf, an octopus, a horse, a lion, a leopard and a deer among them.

  • Time to teach: about 5 minutes.
  • Reading and language: Nothing has to be read during play: the cards and guider tiles are pictures. The instruction manual is in English, and the questions and answers can be in Hindi, Gujarati or whatever your family speaks at home.
A first guessing game to play with a grown-up · Photo: Skillmatics

Guess in 10 Junior | Incredibly Fun Trivia Game | Ages 3-6 | Skillmatics · Skillmatics · Official

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A turn, step by step

  1. 1
    Draw

    The card-holder draws an animal card and keeps the picture hidden from the guesser.

  2. 2
    Ask

    The guesser picks up a guider tile and asks the question it suggests, such as 'Does the animal have 4 legs?'. Each card allows up to 10 tiles.

  3. 3
    Win

    Name the animal to keep the card; a wrong guess sends it to the discard pile. The first to collect 7 cards wins.

Read the official rulesGuess in 10 Junior: World of Animals: how to play (Skillmatics India product page) · English
The full explanation: how a game of Guess in 10 Junior: World of Animals goes

The guesser picks up one guider tile at a time and asks the question it pictures. Skillmatics' sample questions for this deck are 'Where does the animal live?', 'Does the animal have 4 legs?' and 'What does the animal eat?'. The card-holder answers by looking at the picture, so a child who can't read can hold the card too. There are up to 10 tiles, so up to 10 questions, per card. Guess right and the card is yours; guess wrong and it goes to the discard pile. The first player to collect 7 cards wins.

This is not simply a smaller version of the Animal Kingdom deck on our Guess in 10 page. That deck is for 6 and up: guessers may only ask yes-or-no questions, the card-holder reads English buzz words and clues off the card, each side has clue cards, there are bonus questions, and you get two guesses per card. The Junior deck drops all the reading. The tiles supply the questions, the sample questions are simple open ones, one wrong guess loses the card, and there are 35 cards instead of 50.

Skillmatics also sells a Junior Animal Kingdom deck on its global shop. It too has 35 cards and 10 guider tiles for ages 3 to 6, with the same sample questions, and Skillmatics' pictures of the two decks show the same sample cards (a bear, a wolf, an octopus, a horse and a lion). They have different item codes and barcodes, and Skillmatics publishes neither full animal list, so they look like one deck sold under two names, but we can't be sure. World of Animals is the Junior animal deck on Skillmatics' Indian shop, and the one our Amazon.in link goes to.

With a 3-year-old, start by letting them hold the card and answer your questions; answering is easier than asking. Swap once they have the idea, and let them keep the tiles they have used in a little pile so they can see the questions running out.

What's in the box

What's in the box: 35 game cards and 10 guider tiles · Photo: Skillmatics
  • 35Game cards
    each shows the animal to be guessed
  • 10Guider tiles
    picture prompts for questions such as where the animal lives, how many legs it has or what it eats
  • 1Instruction manual
  • 1Storage box
    a small box that holds the cards and tiles

Box: 18.8 × 15 × 3.9 cm, 0.35 kg. Handy to know for gifting and travel.

Counts are from Skillmatics' India product page for this deck (item SKILL200GJWA): 35 game cards, 10 guider tiles and a box to keep them in; the listing we link also names the instruction manual. Skillmatics' Junior Animal Kingdom deck lists the same 35 cards and 10 tiles. The 6+ Animal Kingdom deck on our Guess in 10 page is a bigger set: 50 game cards, 6 clue cards and a card holder.

How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

World of Animals is made by Skillmatics' own Mumbai company, Grasper Global: Skillmatics' Indian shop names Grasper Global as the manufacturer and gives India as the country of origin. It is the Junior animal deck Skillmatics sells in India, while its global shop offers a Junior Animal Kingdom deck under a different item code, so there is no imported copy of this box to hunt for. Our Amazon.in link goes to World of Animals, item SKILL200GJWA, in Skillmatics' own brand store.

Before you choose

  • The box should say Skillmatics and Guess in 10 Junior, with World of Animals and an age band of 3-6.
  • Inside you should find 35 animal cards and 10 picture guider tiles; clue cards belong to the 6+ decks, not this one.
  • Skillmatics' item code for this deck is SKILL200GJWA and its barcode 8904279501676.
  • The maker named should be Grasper Global Private Limited, Mumbai.
  • A box called World of Animals without the word Junior may be the 6+ deck that some shops abroad sell under that name.

What reviewers and players say

We found no independent written reviews of World of Animals and no forum threads about it. Skillmatics presents it as a first question game: the guider tiles do the job that reading does in the 6+ decks, so a pre-schooler can ask, answer and win cards without reading a word. Expect to sit in on the first few games, and expect it to be outgrown at about 6, when the regular animal deck takes over.

What people love

  • No reading needed: each question comes from a picture tile
  • The pile of 10 tiles shows a small child how many questions are left
  • Builds question words and animal facts: where animals live, how many legs they have, what they eat
  • A small box that suits short turns at home or on a journey

Common complaints

  • No independent reviews yet, so it is unclear how long 35 cards keep a child interested
  • Skillmatics doesn't publish the animal list, or say how it differs from its Junior Animal Kingdom deck
  • Children who are already reading may find it too easy; the 6+ decks add clue cards and bonus questions
Based on 4 reviews and discussions

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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Guess in 10 Junior: World of Animals box Guess in 10 Junior: World of Animals
ANOTHER WAY TO PLAY Guess in 10: Animal Kingdom box Guess in 10: Animal Kingdom ANOTHER WAY TO PLAY Guess in 10 Junior: Animal Kingdom box Guess in 10 Junior: Animal Kingdom ANOTHER WAY TO PLAY Connectors: Animal Planet box Connectors: Animal Planet
Why consider itThis game

Picture tiles help pre-schoolers ask their way to the hidden animal

A different fit

The 6+ animal deck: yes-or-no questions, clue cards and English clues to read

A different fit

Skillmatics' other Junior animal deck, with the same 35 cards and 10 guider tiles

A different fit

Skillmatics' picture-tile game for ages 3 to 6: join each animal to its food or home

Players2–62–62–62–4
Best with2-3, with a grown-up at first4-6, in two teams2-3, with a grown-up2-4
Play time10–20 min20 min10–20 min10–15 min
Age3+6+3+3+
RulesEasyEasyEasyEasy
Indian editionAvailableAvailableAvailableAvailable
On this pageExplore Guess in 10: Animal Kingdom Explore Guess in 10 Junior: Animal Kingdom Explore Connectors: Animal Planet

Questions people ask about Guess in 10 Junior: World of Animals

What age is Guess in 10 Junior World of Animals for?

Skillmatics makes it for ages 3 to 6, and nothing needs reading: the cards and guider tiles are pictures. A 3-year-old will usually need a grown-up alongside for the first games; older children in the range can manage on their own once they know the turns.

What is the difference between Guess in 10 Junior and Guess in 10?

Junior is for ages 3 to 6: 35 picture cards and 10 guider tiles that suggest each question, with nothing to read. The regular decks, such as Animal Kingdom for 6 and up, have 50 cards, clue cards and bonus questions, and the card-holder reads English clues aloud. In both, the first player to collect 7 cards wins.

Is Guess in 10 Junior World of Animals the same as Junior Animal Kingdom?

Very possibly. Skillmatics sells them as separate items with different item codes and barcodes, but describes them the same way (35 cards and 10 guider tiles for ages 3 to 6), and its pictures of both show the same sample animal cards. It doesn't publish either full list, so we can't be sure. World of Animals is the one on Skillmatics' Indian shop and behind our Amazon.in link.

Is Guess in 10 Junior World of Animals made in India?

Skillmatics' Indian shop gives India as the country of origin and names Grasper Global Private Limited in Mumbai, Skillmatics' own company, as the manufacturer.

How many children can play Guess in 10 Junior?

Two to six. With two, one holds the card and the other guesses, then you swap; a bigger group of siblings or cousins can take turns guessing or play as two teams.

Game facts

Publisher
Skillmatics (Grasper Global Pvt Ltd, Mumbai, India)
In India
Skillmatics (Grasper Global Private Limited, Mumbai), which makes the game
First published
2022
Players
2–6
Barcode
8904279501676
Language
No reading – Nothing has to be read during play: the cards and guider tiles are pictures. The instruction manual is in English, and the questions and answers can be in Hindi, Gujarati or whatever your family speaks at home.
Box size and weight
18.8 × 15 × 3.9 cm, 0.35 kg
Sources & photo creditsThe references behind this guide.