Guess in 10: Wonders of India

Guess India's monuments, mountains and lakes in ten questions

2–6players · best with 4-6, in two teams
15–30 minplaying time
8+recommended age
Learning curve
Very easy1 / 5
EasyDemanding
Luck & skill
Luck and skill
LuckSkill
Interaction
Medium
Set-up
Under a minute
Reading
Some

The quick verdict

Full verdict ↓

Great for Children of 8 and up who are learning about India's states, history and geography at school

Think twice if You want world geography; Countries of the World or Legendary Landmarks fit better

How we rate it

Learning curve. Skillmatics says two minutes to learn, which puts it at 1 on our scale with UNO. Knowing India well helps far more than knowing the rules.

Luck & skill. Which wonder you draw is luck; the Taj Mahal is easier than a stepwell in Gujarat. Knowing India and asking questions that split the map in half decide most games.

Interaction. The two sides take turns asking and answering, and teammates talk over each question; nobody blocks or attacks.

Set-up. Shuffle the cards and give each side three clue cards; there is nothing else to set up.

Reading. Guessers only talk, but the card-holder reads the English buzz words, clues and bonus question aloud, so young children need a reading partner.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

Is Guess in 10: Wonders of India right for you?

Great if

  • Children of 8 and up who are learning about India's states, history and geography at school
  • Families planning holidays or road trips across India
  • Grandparents and grandchildren on one team, since older relatives often know these places well
  • A small gift about India for cousins, at home or abroad

Skip it if

  • You want world geography; Countries of the World or Legendary Landmarks fit better
  • Nobody can read the English clues aloud for younger players
  • You play very often with the same group; 50 cards soon repeat

How Guess in 10: Wonders of India plays

Set-up: shuffle the 50 game cards and give each player, or each of two teams, three clue cards for the whole game. With three or more players the rules have you play as two teams, and the youngest side starts.

  • Time to teach: about 2 minutes.
  • Reading and language: The cards are printed in English, though the places are Indian and their names are the same in any language. The card-holder reads the buzz words, clues and bonus question aloud; questions and answers can be in Hindi, Marathi, Bengali or any mix. We found no Hindi or regional-language edition.
Read the buzzwords, ask up to 10 questions, guess the wonder · Photo: Skillmatics

Guess in 10 | How to Play | Our Bestseller | Skillmatics · Skillmatics · Official

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A turn, step by step

  1. 1
    Hint

    The other side draws a card, keeps it hidden and reads you its first two buzz words, such as 'Rajasthan' and 'Palace'.

  2. 2
    Ask

    Ask up to 10 yes-or-no questions, such as 'Is it man-made?', and make up to two guesses. A clue card buys one of the card's three numbered clues.

  3. 3
    Bonus

    Guess right and you keep the card. You can risk it on the bonus question to hear all three buzz words next turn.

  4. 4
    Win

    The first player or team to collect 7 cards wins.

Read the official rulesGuess in 10: Wonders of India, with a short how-to-play (Skillmatics India product page) · English
The full explanation: how a game of Guess in 10: Wonders of India goes

Each card is one wonder of India. Some are man-made, like the Hawa Mahal, Rani ki Vav or Chhatrapati Shivaji Maharaj Terminus; others are natural, like Dudhsagar Falls, Kangchenjunga, the Thar Desert or Gir National Park. One side shows the place; the other gives three buzz words, three numbered clues, a few facts and a bonus question.

On your turn the other side draws a card and reads you the first two buzz words. In Skillmatics' example they are 'Rajasthan' and 'Palace', and questions like 'Is it in Jaipur?' and 'Is it pink?' lead to the Hawa Mahal. You may ask up to 10 yes-or-no questions; if the card-holder doesn't know an answer, that question doesn't count. You get two guesses per card.

Stuck? Play a clue card and choose clue 1, 2 or 3. Guess right and you keep the card, then decide whether to try its bonus question: a right answer gives you all three buzz words on your next card, a wrong one loses you the card you just won. The first side to collect 7 cards wins.

Tip: start with the big splits, such as man-made or natural, north or south, and which state, before naming places. The clues lean on states and rivers, so a map of India on the table helps younger players and teaches them as they go.

What's in the box

What's in the box: 50 game cards and 6 clue cards · Photo: Skillmatics
  • 50Game cards
    one wonder of India each, man-made or natural, with three buzz words, three clues, facts and a bonus question
  • 6Clue cards
    three per player or team for the whole game; each one buys a numbered clue
  • 1Instruction manual
  • 1Card case
    named in the contents on our Amazon.in link; Skillmatics' own page lists only the cards and the manual

Box: 19.1 × 15 × 4.4 cm, 0.35 kg. Handy to know for gifting and travel.

Card counts are from Skillmatics' India product page and its 'What's Inside' picture for this box (item SKILL971GWI): 50 game cards and 6 clue cards, which match the listing our link goes to. The listing also names a card case, and Skillmatics' rules for other Guess in 10 decks tell you to keep the cards in a holder in the box.

How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

Wonders of India is made for India: Skillmatics sells it in its Indian shop, not its US one, and its India product page gives India as the country of origin and Grasper Global Private Limited, Mumbai, as the manufacturer. There is no imported version to compare. Our Amazon.in link goes to item SKILL971GWI.

Before you choose

  • The box should carry the Skillmatics and Guess in 10 names and the title Wonders of India, for 2-6 players.
  • Skillmatics' item code for this deck is SKILL971GWI and its barcode is 8904279507388.
  • Inside: 50 game cards, 6 clue cards and an instruction leaflet.
  • Skillmatics names Grasper Global Private Limited, Mumbai, as the manufacturer; look for that name on the box.
  • Don't confuse it with Legendary Landmarks, the world-landmarks deck in a similar box.

What reviewers and players say

We found no independent reviews or forum threads about Wonders of India, which Skillmatics added to its Indian shop in September 2024. Skillmatics puts it first in a blog list of its favourite Guess in 10 decks and pitches it as a mini trip across India. On paper it is the same quick question game as the other decks, and its advantage for Indian families is the topic: children may have visited, studied or seen many of these places, so good questions come more easily than in the world decks. The clues are in English and the deck has 50 cards, so regular players will start to remember them.

What people love

  • An all-India topic that mixes monuments, waterfalls, mountains, lakes and wildlife parks
  • Questions such as 'Is it man-made?' or 'Is it in Rajasthan?' build on what children learn at school
  • Plays as two teams, so grandparents and grandchildren can be on the same side
  • Skillmatics says it takes two minutes to learn

Common complaints

  • The cards are in English only; there is no Hindi edition
  • With 50 cards, families who play often will remember the answers
  • No video or full rules for this deck online, so you rely on the leaflet in the box
Based on 5 reviews and discussions

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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Players2–62–62–43–6
Best with4-6, in two teams4-6, in two teams3-43-5
Play time15–30 min20 min30–60 min20–30 min
Age8+6+6+7+
RulesEasyEasyEasyEasy
Indian editionAvailableAvailableAvailableAvailable
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Questions people ask about Guess in 10: Wonders of India

Which places are in Guess in 10 Wonders of India?

Skillmatics doesn't publish the full list, but its blog names the Taj Mahal and the Lotus Temple, and its product photos show cards such as the Hawa Mahal, Chhatrapati Shivaji Maharaj Terminus, Rani ki Vav, Dudhsagar Falls, Kangchenjunga, the Thar Desert and Gir National Park. The deck mixes monuments with natural wonders.

How is Wonders of India different from Guess in 10 Legendary Landmarks?

Both are Guess in 10 decks for ages 8 and up with the same rules. Legendary Landmarks covers famous sites around the world, such as the Eiffel Tower and the Pyramids of Giza; Wonders of India is only about India and includes natural places like waterfalls, lakes and mountains.

What age is Guess in 10 Wonders of India for?

Skillmatics says 8 and up, for 2 to 6 players. Younger children can play on a team with a parent or grandparent who reads the clues aloud.

Is Guess in 10 Wonders of India made in India?

Yes. Skillmatics' India product page gives India as the country of origin and names Grasper Global Private Limited, Skillmatics' company in Mumbai, as the manufacturer.

Is Guess in 10 Wonders of India available in Hindi?

We found no Hindi edition; the cards are printed in English. You can still ask and answer the questions in Hindi or any language your family speaks, and the place names are the same.

Game facts

Publisher
Skillmatics (Grasper Global Pvt Ltd, Mumbai, India)
In India
Skillmatics (Grasper Global Private Limited, Mumbai), which makes the game
First published
2024
Players
2–6
Barcode
8904279507388
Language
Some English – The cards are printed in English, though the places are Indian and their names are the same in any language. The card-holder reads the buzz words, clues and bonus question aloud; questions and answers can be in Hindi, Marathi, Bengali or any mix. We found no Hindi or regional-language edition.
Box size and weight
19.1 × 15 × 4.4 cm, 0.35 kg
Sources & photo creditsThe references behind this guide.