Guess in 10: Things That Go!

Wheels, wings or paddles? Question your way to the hidden vehicle

2–6players · best with 4, as two teams of two
20 minplaying time
6+recommended age
Learning curve
Very easy1 / 5
EasyDemanding
Luck & skill
Luck and skill
LuckSkill
Interaction
Medium
Set-up
Under a minute
Reading
Some

The quick verdict

Full verdict ↓

Great for Children of about 6 to 9 who know their trucks, trains and planes

Think twice if You want a strategy game: this is a gentle question-and-answer game

How we rate it

Learning curve. Skillmatics says it takes 2 minutes to learn: ask yes-or-no questions, win 7 cards. It sits at 1 on our scale with UNO, and vehicles are among the easier Guess in 10 topics to question your way through.

Luck & skill. Which vehicle you draw is luck, and an ambulance is easier to pin down than a cable car. Questions that split land, water and air early, and saving clue cards for hard cards, decide most games.

Interaction. Two sides take turns asking and answering, and the card-holder has to answer fairly. There is no blocking or attacking.

Set-up. Shuffle the cards into the case and give three clue cards to each player or team.

Reading. Guessers only talk. The card-holder reads English buzzwords, clues and the bonus question aloud, so a child who can't read yet should hold cards with a partner.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

Is Guess in 10: Things That Go! right for you?

Great if

  • Children of about 6 to 9 who know their trucks, trains and planes
  • Backing up school lessons on means of transport by land, water and air
  • Long train journeys and road trips: it is one small box of cards
  • A first Guess in 10 deck, since vehicles are easy to sort with simple questions

Skip it if

  • You want a strategy game: this is a gentle question-and-answer game
  • Nobody can read the English clues aloud for the youngest players
  • You play every day with the same children: 50 vehicles start to repeat once the clues are remembered

How Guess in 10: Things That Go! plays

Set-up: shuffle the 50 vehicle cards into the card case and give each player or team three clue cards. With more than two players, Skillmatics' rules split everyone into two teams, and the youngest player or team starts as the guessers.

  • Time to teach: about 2 minutes.
  • Reading and language: The cards are printed in English: the vehicle's name, three buzzwords, three clues, a fact and a bonus question, read aloud by whoever holds the card. Guessers only ask and answer out loud, so Hindi, Tamil or any mix at home works. We found no Hindi or regional-language edition.
Read the buzzwords, ask up to 10 questions, guess the vehicle · Photo: Skillmatics

Guess in 10 - Things That Go! | Exciting Card Game | (Ages 6-99) | Skillmatics · Skillmatics · Official

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A turn, step by step

  1. 1
    Hint

    The other side draws a vehicle card, keeps it hidden and reads out two of its three buzzwords.

  2. 2
    Ask

    Ask up to 10 yes-or-no questions, such as 'Does it have an engine?', and make up to two guesses. A clue card buys one numbered clue.

  3. 3
    Bonus

    After a right guess you may answer the bonus question: right gives you all three buzzwords next time, wrong loses the card.

  4. 4
    Win

    The first player or team to collect 7 cards wins.

Read the official rulesGuess in 10: Things That Go! (Skillmatics India product page) · English
The full explanation: how a game of Guess in 10: Things That Go! goes

A turn: someone on the other side draws a card, keeps it hidden and reads out the first two of its three buzzwords, such as 'Fast' and 'Helmet' on the Race Car card. You then have up to 10 yes-or-no questions: 'Does it have wheels?', 'Does it run on rails?', 'Do you need a ticket to use it?'. A question the card-holder can't answer doesn't count, and you get two guesses per card; two misses and the card is set aside.

Clues and bonus questions: each card has three numbered clues, from 'I have only 1 wheel' on the Unicycle to 'Santa asked Rudolph to guide me!' on the Sleigh. A clue card lets you choose clue 1, 2 or 3, and each side has only three for the whole game. After a right guess you may try the bonus question, such as naming two more vehicles with a siren. Answer it correctly and you hear all three buzzwords on your next card; get it wrong and you lose the card you just won.

How you win, and what's different: the first player or team with 7 cards wins. The rules match the Animal Kingdom deck on our Guess in 10 page; the topic is what changes. Vehicles sort neatly into land, water and air, wheels or no wheels, engine or no engine, so a child who loves vehicles can find good first questions without much help.

Worth knowing: most cards are things children see on Indian roads, such as ambulances, bulldozers and the tuk-tuk, but a few come from further away. The Sleigh card leans on Santa, and its bonus question asks about festivals like Easter and Halloween. Read a few cards together first if your child hasn't met a cable car or a kayak before.

What's in the box

What's in the box: 50 game cards and 6 clue cards · Photo: Skillmatics
  • 50Game cards
    one vehicle each, with three buzzwords, three numbered clues, a fact and a bonus question
  • 6Clue cards
    three per player or team for the whole game
  • 1Instruction manual
  • 1Card case
    holds the shuffled game cards inside the box

Box: 19.3 × 15.5 × 4.4 cm, 0.28 kg. Handy to know for gifting and travel.

Counts are from Skillmatics: its India product page, product data, 'What's Inside!' picture and rules sheet all say 50 game cards and 6 clue cards. The Amazon.in listing says 52 game cards, so the count may differ slightly between print runs; check your box. The card case is listed in Skillmatics' rules sheet but not on the India product page.

How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

Things That Go! is Skillmatics' own deck, made by its Mumbai company Grasper Global. Skillmatics' India product page gives India as the country of origin, and Skillmatics' photo of the box back reads 'Made in India'. There is no separate import to look for. Our Amazon.in link goes to Skillmatics' item SKILL57GTG.

Before you choose

  • The box should say Skillmatics, Guess in 10 and Things That Go!, with an age band of 6-99 and 2-6 players.
  • Inside: vehicle cards (50 by Skillmatics' count) and 6 clue cards. Each vehicle card has three buzzwords, three numbered clues and a bonus question.
  • Skillmatics' barcode for this deck is 8904279500488 and its item code is SKILL57GTG.
  • The box back names Grasper Global Private Limited, Mumbai, as manufacturer and marketer.
  • Check that the listing names Skillmatics as the maker.

What reviewers and players say

We found no independent reviews or forum threads about the Things That Go! deck. Skillmatics' own pictures of the cards show a friendly mix: everyday vehicles from Indian streets sit next to a unicycle, a kayak, a sleigh and a cable car, and the bonus questions add quick word, maths and general-knowledge puzzles. With the usual Guess in 10 rules, it looks like one of the easier decks for six-year-olds to start with, because vehicles split so cleanly by wheels, wings and water. A grown-up reader is still needed for the card-holder's side.

What people love

  • Vehicles children know from the road, plus a few surprises like a sleigh and a cable car
  • Simple questions about wheels, engines and water work well for young players
  • Bonus questions add small word, maths and general-knowledge puzzles
  • The same two-minute rules as other Guess in 10 decks

Common complaints

  • The card-holder has to read English clues and bonus questions aloud
  • A few cards and bonus questions assume Western festivals and customs
  • With 50 cards, children who play often will soon remember the answers
Based on 4 reviews and discussions

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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Wheels, wings or paddles? Question your way to the hidden vehicle

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A two-player yes-or-no guessing game for ages 6 and up

Players2–62–62–62
Best with4, as two teams of two4-6, in two teams4-62
Play time20 min20 min10–20 min10–20 min
Age6+6+7+6+
RulesEasyEasyEasyEasy
Indian editionAvailableAvailableAvailableAvailable
On this pageExplore Guess in 10: Animal Kingdom Explore Hedbanz Explore Guess Who?

Questions people ask about Guess in 10: Things That Go!

What age is Guess in 10 Things That Go for?

Skillmatics says 6 and up, and the box says 6-99. Six-year-olds can ask the questions, but someone needs to read the English buzzwords, clues and bonus questions on the cards for them.

Which vehicles are in Guess in 10 Things That Go?

There are 50 vehicle cards. Skillmatics' pictures show an ambulance, a bulldozer, an airplane, a race car, a unicycle, a kayak, a sleigh and a tuk-tuk, and its rules sheet shows a cable car, so the deck covers land, water, air and even snow.

How is it different from the Guess in 10 animal game?

The rules, box and card counts are the same as the Animal Kingdom deck on our Guess in 10 page. Only the topic changes: you ask about wheels, engines and where a vehicle travels instead of legs, food and habitats.

Is Guess in 10 Things That Go made in India?

Yes. Skillmatics' India product page gives India as the country of origin and names Grasper Global Private Limited, Mumbai, as manufacturer, and Skillmatics' own photo of the box back reads 'Made in India'.

Can a 5-year-old play Guess in 10 Things That Go?

Skillmatics rates it 6 and up. A vehicle-loving five-year-old can join as part of a team while an adult reads the cards; for playing alone, Skillmatics' Guess in 10 Junior line is made for ages 3 to 6.

Game facts

Publisher
Skillmatics (Grasper Global Pvt Ltd, Mumbai, India)
In India
Skillmatics (Grasper Global Private Limited, Mumbai), which makes the deck
Players
2–6
Barcode
8904279500488
Language
Some English – The cards are printed in English: the vehicle's name, three buzzwords, three clues, a fact and a bonus question, read aloud by whoever holds the card. Guessers only ask and answer out loud, so Hindi, Tamil or any mix at home works. We found no Hindi or regional-language edition.
Box size and weight
19.3 × 15.5 × 4.4 cm, 0.28 kg
Sources & photo creditsThe references behind this guide.