Indus 2500 BCE

Draw your own Indus Valley city and protect it from calamities

1–5players · best with 2-4
30–60 minplaying time
14+recommended age
Learning curve
Easy2 / 5
EasyDemanding
Luck & skill
Luck and skill
LuckSkill
Interaction
Low
Set-up
About 5 min
Reading
Little

The quick verdict

Full verdict ↓

Great for Families and friends who enjoy quiet, puzzly games where everyone works on their own map

Think twice if You dislike games that use up paper sheets; each player fills in one map per game

How we rate it

Learning curve. Each turn is simple, pick a card and draw it, so it sits near Ticket to Ride on our scale. What takes thought is fitting shapes into your city, deciding when to take resources instead of terrain, and building walls before the calamities come; there are several scoring rules to keep in mind.

Luck & skill. You choose from an open market, but the order of the cards and when the two calamities turn up are down to the shuffle, and a calamity can hit some cities harder than others. Good walls and spreading your risk help a lot.

Interaction. Everyone builds their own city. You affect others mainly by taking a card they wanted from the market and by racing them for the most of each terrain type.

Set-up. Tear off a map for each player, hand out pens and city set-up cards, shuffle the two calamities into the deck, turn up two score cards and lay out the market. Drawing the starting features takes a minute or two. This is our estimate.

Reading. Score and calamity cards have short English text; terrain and resource cards are pictures and symbols.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

Is Indus 2500 BCE right for you?

Great if

  • Families and friends who enjoy quiet, puzzly games where everyone works on their own map
  • Fans of Cascadia or Kingdomino who want a city-building puzzle with a theme from Indian history
  • Solo players: there is a one-player mode with its own scoring
  • Groups of up to five, since the game plays as quickly with five as with two

Skip it if

  • You dislike games that use up paper sheets; each player fills in one map per game
  • You want lots of table talk, trading of blows or bluffing; this is mostly your own puzzle
  • Your group hates bad luck, because a calamity can cross out part of a carefully planned city

How Indus 2500 BCE plays

Everyone takes a fresh map from the booklet and a pen. Each map is the empty ground of an Indus city, with a raised upper town and a lower town. A city set-up card tells you what to draw before you start, side A for beginners and side B for a harder start, and two score cards are turned up in the middle; they change from game to game and say what earns bonus points.

  • Time to teach: about 10 minutes.
  • Reading and language: The rulebook and the short texts on the score and calamity cards are in English; the rest is drawing shapes and symbols. An English and a Hindi teaching video made with the publisher make it easy to learn in either language.
A game set up (the maker's render) · Photo: Mozaic Games (from its earlier DICE Toy Labs shop)

Indus 2500 BCE (ENGLISH) How to Play | By Chai & Games · DICE TOY LABS · Official

Choose a video · Watch right here

If this creator doesn’t allow embedded playback, watch on YouTube ↗.

A turn, step by step

  1. 1
    Pick

    Take one terrain card from the market, or the top card of the deck for its resource or artefact.

  2. 2
    Draw

    Draw the terrain's shape on your city map with any free wall, and spend resources on a reservoir, granary or bathhouse.

  3. 3
    Survive

    When a calamity turns up, everyone crosses out what it destroys, and walls protect. The second calamity ends the game.

  4. 4
    Win

    Score majorities in each terrain type, special buildings, artefact sets and the two score cards; the most points wins.

Read the official rulesIndus 2500 BCE: the publisher's game page (no rules PDF online) · English (printed rulebook in the box); teaching videos in English and Hindi
The full explanation: how a game of Indus 2500 BCE goes

Each round, a market of terrain cards is laid out, one per player. In turn, each player takes one card: either a terrain from the market, whose shape you draw onto your map as houses, farms, forests or canals, sometimes with a free stretch of wall, or the top card of the deck, which you keep for its resource side. Resources pay for special buildings, a reservoir, or a granary or bathhouse that may only go in the upper town. Some resource cards are artefacts instead, sculptures, toys, jewellery and seals, which you collect for points.

Two calamity cards are hidden in the deck. When one turns up, everyone crosses out the parts of their city it strikes, a flood, a drought, an earthquake, plague, locusts or a landslide, and walls are your main protection. The game ends as soon as the second calamity has been dealt with, so you never know exactly how many rounds are left.

At the end, whoever has the most houses, farms, forests, canals or walls still standing scores 5 points for each of those types, and ties share them. Each special building is worth 3 points, artefacts score more the more different kinds you hold, and the two score cards add their bonuses. The most points wins. The box has a booklet of 200 maps, and Mozaic Games also sells a refill booklet of 200 more.

A note on history: the Indus Valley, or Harappan, civilisation flourished from roughly 2600 to 1900 BCE in what is now Pakistan and north-west India, in cities such as Harappa, Mohenjo-daro, Dholavira and Lothal. Archaeologists found planned streets, baked-brick houses, drains, large water reservoirs, the Great Bath of Mohenjo-daro and a big building often called a granary, along with seals, beads and terracotta toys. The game borrows these as buildings and artefacts. Its calamities are a game idea: why the cities declined is still debated, with changes in climate and rivers among the leading explanations.

What's in the box

What's in the box: map sheets, cards and pens · Photo: Mozaic Games
  • 1City map booklet
    200 paper maps
  • 100Terrain and resource cards
    double-sided
  • 10City set-up cards
    side A for beginners, side B advanced
  • 10Score cards
  • 10Calamity cards
  • 1First-player marker
  • 5Pens
  • 1Rulebook
    English

Box: 1.2 kg. Handy to know for gifting and travel.

The publisher gives no contents list. The booklet of 200 maps, the 10 city set-up cards and the rulebook are named on the listing behind our Amazon.in link; the card counts, the first-player marker and the pens follow the game's rules as published online. Mozaic Games' newer printing has an updated rulebook, and a refill booklet of 200 maps is sold separately.

How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

Indus 2500 BCE is designed in India and published in Bengaluru by Mozaic Games, the name DICE Toy Labs has traded under since 2022, so there is no imported version to look for. Our Amazon.in link goes to a listing under DICE Toy Labs, the publisher's company name.

Before you choose

  • Look for the INDUS 2500BCE title and 'A game by Amit Ghadge' on the box; newer boxes carry the Mozaic Games name and earlier ones DICE Toy Labs
  • Inside there should be a booklet of paper city maps, double-sided terrain and resource cards, and calamity, score and city set-up cards
  • Don't confuse it with an unrelated 2004 game also called Indus, about exploring a ruined city
  • Check that the listing names DICE Toy Labs or Mozaic Games; our Amazon.in link goes to a listing that names DICE Toy Labs

What reviewers and players say

Indus 2500 BCE came out in 2020 as one of the first modern games from a new Bengaluru publisher, and coverage is mostly on video: English and Hindi teaching videos made with the publisher, and a run-through and final-thoughts video from the independent channel Rahdo Runs Through. We found no written review we could read, so this summary rests on the publisher's information and the rules as published online, not on reviewers' opinions. On paper it is a calm, puzzly flip-and-write: quick turns, plenty of spatial planning, and calamities that keep everyone a little nervous.

What people love

  • Quick turns: pick one card and draw, so even five players keep moving
  • Calamities that can wipe out part of your city, which make walls and planning ahead matter
  • A theme rarely seen in games: the brick cities, reservoirs, seals and toys of the Indus Valley
  • A solo mode, and teaching videos in both English and Hindi

Common complaints

  • The paper maps get used up: 200 come in the box, and after that you need the refill booklet
  • Mostly your own puzzle, with little direct interaction beyond taking cards others want
  • Rules are not online, and the newer printing's updated rulebook may differ in small details from the older videos
5 research sources

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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RulesMediumMediumEasyEasy
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Questions people ask about Indus 2500 BCE

Is Indus 2500 BCE an Indian game?

Yes. It was designed by Amit Ghadge, with art by his Crimzon Studio, and published in 2020 by DICE Toy Labs, a Bengaluru company that publishes Indian designers' games. The company has called its games label Mozaic Games since 2022.

Are DICE Toy Labs and Mozaic Games the same company?

Yes. Mozaic Games says it was previously called DICE Toy Labs and rebranded in 2022, and its website is run by DICE Toy Labs Pvt Ltd in Bengaluru. So a box or listing under either name is the same publisher's game; newer boxes carry the Mozaic Games name.

Can you play Indus 2500 BCE alone?

Yes. It plays 1 to 5, and the solo game uses the two-player set-up with its own scoring: instead of comparing with rivals, you aim to fill more than 15 spaces of each terrain type.

What happens when the map sheets run out?

Each player uses one paper map per game, and the box comes with a booklet of 200. Mozaic Games sells a refill booklet of 200 more maps, so the game keeps going for a long time.

What age is Indus 2500 BCE for?

The listing behind our Amazon.in link says 14 and up, though its own description also mentions 10+, and a 2020 teaching video gave 8+. The drawing is simple, but planning around score cards and calamities suits teenagers and adults best; younger puzzle fans may manage with an adult's help.

Game facts

Designed by
Amit Ghadge
Publisher
Mozaic Games (DICE Toy Labs Pvt Ltd, Bengaluru)
In India
Mozaic Games, the Bengaluru publisher (DICE Toy Labs Pvt Ltd), which first released the game under the DICE Toy Labs name
First published
2020
Players
1 to 5 players; with one player you use the solo scoring rules.
Language
Little reading – The rulebook and the short texts on the score and calamity cards are in English; the rest is drawing shapes and symbols. An English and a Hindi teaching video made with the publisher make it easy to learn in either language.
Box size and weight
1.2 kg
Sources & photo creditsThe references behind this guide.