Jiggle

Copy the spinning picture with your tiles before your rival does

2players · best with 2
5–20 minplaying time
5+recommended age
Learning curve
Very easy1 / 5
EasyDemanding
Luck & skill
Mostly skill
LuckSkill
Interaction
Low
Set-up
Under a minute
Reading
None

The quick verdict

Full verdict ↓

Great for Children from 5 who like puzzles and a race against the clock

Think twice if You want a game for a big group; it is one side against the other

How we rate it

Learning curve. The rules take a minute. The challenge is in the harder picture cards and fewer turns of the knob, not in the rules.

Luck & skill. No dice or cards to draw: the faster, sharper-eyed player wins, though a lucky glance at the turning card helps.

Interaction. Each side builds its own picture; the only contact is the race and the shout of 'Jiggle!'.

Set-up. Hand out the trays and tiles by colour, slot in a picture card and wind the centrepiece.

Reading. Pictures and coloured tiles only; the rules sheet is in English.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

Is Jiggle right for you?

Great if

  • Children from 5 who like puzzles and a race against the clock
  • A parent and child, or two small teams of cousins, side by side
  • Practising quick looking and remembering, since the picture keeps turning away
  • Families with mixed languages: everything is pictures

Skip it if

  • You want a game for a big group; it is one side against the other
  • Your child gets frustrated by time pressure or by losing on a wrong call
  • You want a game with choices and planning; it is all about speed and a sharp eye

How Jiggle plays

One player is blue and the other red, or two teams take a colour each. Each side takes its puzzle tray and its 20 tiles in that colour. Choose one of the 9 picture cards, starting with a simpler one, and slot it into the clockwork centrepiece; every card has a blue side and a red side.

  • Time to teach: about 2 minutes.
  • Reading and language: Nothing to read during play: the puzzles are pictures and the tiles are colour-coded. The one-page rules sheet is in English.

A turn, step by step

  1. 1
    Wind

    Slot a picture card into the clockwork centrepiece and wind it: 4 turns for a normal game, 3 or 2 for harder ones.

  2. 2
    Build

    Each time your side of the card swings round, copy it on your tray with your tiles, flipping tiles if you need to.

  3. 3
    Call

    Shout 'Jiggle!' when your tray matches: right and you win, wrong and you lose.

Read the official rules (PDF)Jiggle instructions (Funskool, PDF) · English
The full explanation: how a game of Jiggle goes

Wind the centrepiece's knob: four full turns for a normal game, three for a harder one and two for the hardest. As soon as you let go, the card starts to revolve. Both players must stay seated, so you can only study your own picture each time it swings round to face you.

Build the same picture on your tray with your tiles. On harder cards some pieces look alike, and the tile you need may turn out to be printed on the underside of one you have already placed, so you have to 'jiggle' the tiles about until the whole picture matches.

When you think your tray matches your card, shout 'Jiggle!'. If you are right, you win. Once you call, you can't change any tiles, and if your picture is wrong, you lose.

A tip: each time your picture faces you, place the pieces that are easy to tell apart first, and leave look-alike pieces until the end, checking both sides of your tiles before you call.

What's in the box

What's in the box: the clockwork stand, two trays, tiles and puzzle cards · Photo: Funskool
  • 2Puzzle trays
    one for each colour
  • 20Red puzzle tiles
    printed on both sides
  • 20Blue puzzle tiles
    printed on both sides
  • 1Musical clockwork revolving centrepiece
    the wind-up timer that turns the picture card
  • 9Double-sided picture puzzle cards
    a blue side and a red side, from simpler to harder
  • 1Instructions

From the contents list on Funskool's rules sheet and box ('2 Puzzle Trays, 20 Red Puzzle Tiles, 20 Blue Puzzle Tiles, Musical Clockwork Revolving Centrepiece (Timer), 9 Double Sided Picture Puzzle Cards'). That the tiles are printed on both sides comes from the rules' note about pieces on the underside. Funskool's product page doesn't list the contents.

How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

Buy Funskool's box. Funskool makes and distributes Jiggle in India under licence from Seven Towns, and its product page gives India as the country of origin. Our Amazon.in link goes to a Funskool Jiggle listing. No other edition was found, so there is nothing to import.

Before you choose

  • The box should show the Jiggle name with 'The Fast Paced Tile Matching Game!' and Funskool's logo
  • Inside you should find 2 puzzle trays, 20 red and 20 blue tiles, a musical clockwork centrepiece and 9 double-sided picture cards
  • The rules sheet should say it is manufactured and distributed by Funskool (India) Ltd under licence from Seven Towns Ltd
  • Funskool's product code for the game is 9422400

What reviewers and players say

No independent reviews, forum threads or videos about Jiggle could be found, so this rests on Funskool's own material. Funskool sells it as a fast-paced tile matching game and an ultimate test of matching skills, with nine levels of puzzle cards and a musical clockwork timer that spins the picture. The rules add two twists that make it harder than it looks: you only see your picture as it swings round, and the piece you need may be on the back of a tile you have already used. It suits young children who enjoy puzzles and racing a parent or sibling, and calling too early is a real risk, because a wrong call loses the game.

What people love

  • A wind-up timer and spinning picture that young children find exciting
  • Nine picture cards running from simpler to harder
  • Adjustable challenge: fewer turns of the knob mean less time
  • Two teams can play, so four children can join in

Common complaints

  • Only two sides, so bigger groups have to take turns
  • Losing on a wrong call can upset younger players
  • No independent reviews yet, so how well the clockwork lasts is untested
Based on 4 reviews and discussions

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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Age5+5+6+4+
RulesEasyEasyEasyEasy
Indian editionAvailableAvailableAvailableAvailable
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Questions people ask about Jiggle

How do you play Jiggle?

Put a picture card in the clockwork centrepiece and wind it up, and the card starts to turn. Each player copies their own side of the card on a tray using their coloured tiles. The first to shout 'Jiggle!' with a correct picture wins, but a wrong call loses.

Can more than two play Jiggle?

The game is for two sides, blue and red. Funskool says 2 players, and the rules let players or teams take a colour, so four children can play as two pairs.

Does Jiggle need batteries?

The rules describe a clockwork centrepiece that you wind up by turning its knob, and neither the rules nor Funskool's page mentions batteries. The number of turns sets how long the picture keeps spinning.

What age is Jiggle suitable for?

Funskool says 5 years and up. The easier picture cards suit five-year-olds, and older children can make it harder by winding the knob fewer times.

Who makes Jiggle?

Funskool makes and distributes it in India under licence from Seven Towns Ltd, the licensor that is also behind Funskool's Triple Cross and Heads or Tails.

Game facts

Publisher
Funskool, under licence from Seven Towns Ltd
In India
Funskool (India) Ltd, Chennai, which makes and distributes it under licence from Seven Towns Ltd
Players
2
Language
No reading – Nothing to read during play: the puzzles are pictures and the tiles are colour-coded. The one-page rules sheet is in English.
Sources & photo creditsThe references behind this guide.

Facts on this page come from the publisher, the Indian maker or distributor, and the sources below. Photos are credited under each one.