Imposter

Everyone knows the secret word except the Imposter, who must bluff

3–8players · best with 5-8
15–30 minplaying time
6+recommended age
Learning curve
Very easy1 / 5
EasyDemanding
Luck & skill
Luck and skill
LuckSkill
Interaction
High
Set-up
About 2 min
Reading
Little

The quick verdict

Full verdict ↓

Great for Family get-togethers and Diwali evenings, when grandparents, parents and children can all play

Think twice if You mostly play as a pair: it needs at least three, and five or more is better

How we rate it

Learning curve. One clue each and a vote: the rules take a minute, and a six-year-old can follow them after one round. Bluffing well takes practice, but that is the fun, so it sits with UNO at 1.

Luck & skill. Who becomes the Imposter, and which word comes up, is luck. Choosing clues that are clear but not too clear, and reading other players, is the skill.

Interaction. The whole game is talking, listening, accusing and defending yourself in front of everyone.

Set-up. Deal a card to each player, making sure exactly one is an Imposter card, and roll for the word.

Reading. Each player reads one word from their card per round; the clues are spoken.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

Is Imposter right for you?

Great if

  • Family get-togethers and Diwali evenings, when grandparents, parents and children can all play
  • Groups of five or more cousins or friends: the more players, the more suspects
  • Children from about 6 who can read a simple English word and enjoy a bluff
  • Travel and holidays: it is just a deck of cards and a rule book

Skip it if

  • You mostly play as a pair: it needs at least three, and five or more is better
  • Your group dislikes bluffing or being put on the spot; shy children may not enjoy being the Imposter
  • You want a board game with lasting strategy; this is a quick talking game

How Imposter plays

At the start of each round every player secretly gets one card. All but one of them are matching word cards, each with the same numbered list of everyday words such as Park, Onion, Battery or Mango. One player gets a card that just says Imposter. Clapjoy's pictures show a dice roll picking the number of this round's secret word, so everyone with a word card knows the same word and the Imposter knows nothing.

  • Time to teach: about 5 minutes.
  • Reading and language: Each card lists simple English words such as Park, Onion, Battery, Mango and Cricket, and you read only the one the dice pick. Clues and arguments can be in Hindi, English or any language the group shares.
Hand out the secret cards · Photo: Clapjoy

A turn, step by step

  1. 1
    Deal

    Everyone secretly gets a card: all but one show the same list of words, and one says Imposter. A dice roll picks this round's word.

  2. 2
    Clue

    Going round, each player gives one short clue about the secret word. The Imposter listens and bluffs a clue that fits.

  3. 3
    Vote

    Talk it over, then everyone votes at once. If the most votes miss the Imposter, the Imposter has got away with it.

  4. 4
    Win

    A caught Imposter gets one guess at the word: right, and they steal the win; wrong, and everyone else wins the round.

Read the official rulesImposter - how to play (Clapjoy product page) · English
The full explanation: how a game of Imposter goes

Going round the circle, each player gives one short clue linked to the secret word. If the word is Mango, you might say 'summer' or 'aamras'. The trick is to show the others you know the word without making it so obvious that the Imposter can work it out. The Imposter has to listen carefully to the clues before their turn and come up with one that sounds right.

When everyone has given a clue, talk it over, then all vote at the same time for the player you suspect. If the most votes land on someone who knew the word, the Imposter has got away with it. If the Imposter is caught, they get one last chance: guess the secret word correctly and they steal the win; guess wrong and everyone else wins the round.

Then deal new cards, roll for a new word and play again, so a different player is usually the Imposter. We couldn't see whether the rule book has a points system, so agree before you start whether you play single rounds or give a point to each winner and play to a target.

For children of 6 or 7, an adult can sit out the first round as host, deal the cards, roll the dice and quietly check that everyone has understood their card. Younger children can play as a team with an older cousin. Clues can be in any language the group shares; only the words on the cards are in English.

What's in the box

What's in the box: 80 cards and a rule book · Photo: Clapjoy
  • 80Cards
    word cards with a numbered list of everyday words, and Imposter cards
  • 1Rule book

From Clapjoy's description and its key-facts picture ('80 high quality flash cards', 'rule book'), which match the Amazon.in listing facts. Clapjoy's how-to-play pictures show a dice roll choosing the word, but no dice are listed in the contents; if none come in your box, borrow them from a Ludo set. How the 80 cards divide between word cards and Imposter cards is not given. There is only one edition.

How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

Imposter is a game from Clapjoy, an Indian toy company, and Clapjoy's own shop marks it Made in India. There is only one edition, so there is no imported version to look for. Our Amazon.in link goes to Clapjoy's own listing for this box.

Before you choose

  • The listing names Clapjoy as the brand and the maker
  • The box shows the Clapjoy logo with its line 'Delivering Joys Of Life' and the words 'The exciting bluffing & deduction party game!'
  • Inside are 80 cards and a rule book; the word cards carry numbered lists of everyday words, and the Imposter cards say Imposter
  • Other brands sell different games called Imposter; check for Clapjoy's name if you want this one

What reviewers and players say

We found no independent reviews, blog posts, videos or forum threads about Clapjoy's Imposter, which only came out in 2026, so this rests on Clapjoy's own pages and pictures. On paper it is the well-known secret-word party game in a small deck that travels easily: one clue each, a vote, and a last-chance guess that keeps the Imposter in the game even when caught. Its word lists are everyday things an Indian child knows, such as mango, cricket, bangle and AC, which should make it easier for younger players than adult party games. The rules for scoring and for odd cases are not published, so agree them before you start.

What people love

  • Rounds are quick, and a new Imposter and a new word come up every round
  • Everyday words that Indian children know, so six-year-olds can join in
  • Clues can be given in any language the family speaks
  • A caught Imposter can still win by guessing the word, so being the Imposter stays exciting

Common complaints

  • It needs at least three players and works best with five or more
  • The rule book isn't online, and the maker's pictures don't make clear whether dice are included
  • No independent reviews yet, so it is hard to say how long the word lists stay fresh
5 research sources

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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Imposter and alternatives: reasons to consider them, players, play time, age, rules and Indian editions.
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Why consider itThis game

Everyone knows the secret word except the Imposter, who must bluff

A different fit

Another one-word-clue party game, but everyone works together to help one guesser

A different fit

A word-clue game for teams, for older children and adults

A different fit

Hidden roles again: some players are secretly working against the rest

Players3–83–72–83–10
Best with5-85-76-85-8
Play time15–30 min15–30 min15 min30–45 min
Age6+8+14+8+
RulesEasyEasyEasyEasy
Indian editionAvailableImportedImportedImported
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Also worth a look (not in our catalogue yet): The Chameleon – Big Potato's secret-word game, where a caught Chameleon can also win by guessing the word.

Questions people ask about Imposter

How many players do you need for Imposter?

The box and Clapjoy's description say 2 to 8, but the game really needs at least three: with two, the player who knows the word can tell the other is the Imposter. It gets better with five or more, when there are more people to suspect.

What age is Clapjoy's Imposter game for?

Clapjoy says 6 and up, and its box picture says 6 to 99. A child needs to read one simple English word and think of a clue for it. Younger children can join in as a team with an adult or an older cousin.

Does Imposter come with dice?

Clapjoy's pictures show a dice roll choosing the secret word, and its photos show two dice beside the cards, but its list of contents names only the 80 cards and a rule book. If there are no dice in your box, borrow them from a Ludo or Snakes and Ladders set, or let the dealer call out a number.

Is Imposter the same as The Chameleon or the Imposter phone game?

It uses the same idea: everyone but one player shares a secret word, clues go round, and a vote decides who is bluffing. As in The Chameleon, a caught Imposter can still win by guessing the word. Clapjoy's version has its own cards of everyday words and needs no phone.

Can we play Imposter in Hindi?

The words on the cards are printed in English, but the clues and the arguing can be in Hindi or any language your group shares. Children who are still learning to read can play in a team with an adult.

Game facts

Publisher
Clapjoy (Clapjoy Innovations Pvt Ltd)
In India
Clapjoy Innovations Pvt Ltd (Faridabad, Haryana)
First published
2026
Players
The box and Clapjoy's description say 2 to 8 players, and its shop title says 3 to 8. With only two, the player who knows the word can tell the other is the Imposter, so we count the game from 3. It is best with 5 or more, when there are more people to suspect.
Language
Some English – Each card lists simple English words such as Park, Onion, Battery, Mango and Cricket, and you read only the one the dice pick. Clues and arguments can be in Hindi, English or any language the group shares.
Sources & photo creditsThe references behind this guide.