Princess Race

A race to the castle where a magnetic unicorn tests your memory

2–4players · best with 3-4
10–20 minplaying time
4+recommended age
Learning curve
Very easy1 / 5
EasyDemanding
Luck & skill
More luck than skill
LuckSkill
Interaction
Medium
Set-up
About 2 min
Reading
None

The quick verdict

Full verdict ↓

Great for Children of about 4 to 7 who are ready for a first board game beyond pure dice rolling

Think twice if Your child already enjoys games with more strategy; this one is mostly dice and memory

How we rate it

Learning curve. Roll, count and check the unicorn: a four-year-old follows it after a game or two, so it sits with UNO and Connect 4 at 1 on our scale. Choosing which token to flip is the only real decision.

Luck & skill. The die drives most of the race. Remembering which tokens are attracted, and choosing a flip that holds back the leader, gives a small edge.

Interaction. You can flip another player's token after your move, which may stop them on their next unicorn roll.

Set-up. Open the board, put the unicorn and the five gems on their spots, and give each player a princess token at the start.

Reading. Picture-based instructions, per the maker; nothing to read during play.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

Is Princess Race right for you?

Great if

  • Children of about 4 to 7 who are ready for a first board game beyond pure dice rolling
  • Young fans of princesses and unicorns
  • Grandparents and cousins of any language: there is nothing to read
  • A birthday gift with a little science in it: children feel when a magnet pulls and when it doesn't

Skip it if

  • Your child already enjoys games with more strategy; this one is mostly dice and memory
  • You have a toddler who puts things in their mouth: the box warns of small parts, and the tokens hold magnets
  • Your child isn't keen on princesses and unicorns

How Princess Race plays

Each player chooses a princess token and puts it at the start; the wooden unicorn and the five lucky gems go on their marked spots on the board. Every princess token has a magnet on one side only, and the unicorn is magnetic, so whether a token is drawn to the unicorn depends on which side is facing up. For who goes first, the maker suggests the player who can wave like a princess.

  • Time to teach: about 5 minutes.
  • Reading and language: No reading is needed: the maker says the instructions are picture-based, and play uses a die, pictures and counting spaces. An adult can explain the rules in Hindi or any other language.
Roll, move, flip a token · Photo: Chalk and Chuckles

A turn, step by step

  1. 1
    Roll

    Roll the die and move your princess, but on a unicorn roll only if your token is attracted to the magnetic unicorn.

  2. 2
    Flip

    After moving, flip your own or another player's token, and remember which way up each one is.

  3. 3
    Gems

    Land on a gem space to collect a lucky gem; spend it later to flip your token when it isn't attracted.

  4. 4
    Win

    The first princess to reach the castle wins.

Read the official rulesPrincess Race: how to play (Chalk and Chuckles product page) · English
The full explanation: how a game of Princess Race goes

On your turn you roll the wooden die. A plain number lets you move that many spaces. A number with a unicorn symbol lets you move only if your princess is attracted to the unicorn, which you find out by bringing the unicorn close. Roll the unicorn itself with an attracted token and you get a super boost: your princess goes straight to the next space with a unicorn picture.

After you move, you must flip one princess token, your own or another player's. That is the memory part: you need to remember which tokens now have their magnetic side the right way up, and choose a flip that helps you or holds someone else back. Land on a gem space and you collect a lucky gem, which you can spend on a later turn to flip your own token when it isn't attracted to the unicorn.

The first princess to reach the castle wins. Games are short, so children can play two or three in a row.

For parents: after a game or two, a four-year-old can roll, count spaces and test the unicorn alone, while an adult helps with the choice of which token to flip and keeps the small pieces together. The box front carries a choking-hazard warning for small parts: the gems and princess tokens are small and the tokens hold magnets, so keep them away from babies and toddlers and count them back into the box.

What's in the box

What's in the box: a board, tokens, gems, a unicorn and a die · Photo: Chalk and Chuckles
  • 1Game board
  • 4Princess tokens
    each with a magnet on one side only
  • 1Wooden unicorn
    magnetic
  • 5Lucky gems
    called crystals in the maker's written list
  • 1Wooden die
  • 1Instructions
    picture-based, says the maker

Box: 29.9 × 22.9 × 3.8 cm, 0.44 kg. Handy to know for gifting and travel.

Contents are from Chalk and Chuckles' product page for this box, which the US listing for the same game repeats; the maker's 'What's in the Box?' picture names the same pieces. There is only one edition.

How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

Princess Race is designed by Chalk and Chuckles, a learning-games company based in New Delhi with its own factory in Kundli, Haryana, and the listing our link goes to is sold by the maker itself. There is no imported version to look for. Our Amazon.in link goes to the maker's own box.

Before you choose

  • The box and the listing should name Chalk and Chuckles (also written Chalk & Chuckles)
  • Contents: a board, 4 princess tokens with a magnet on one side, a magnetic wooden unicorn, 5 lucky gems and a wooden die
  • The box is about 30 x 23 x 4 cm and weighs about 440 g
  • Other princess race games exist; this one has a magnetic unicorn and ends at a castle

What reviewers and players say

We found no independent reviews, parent blogs, videos or forum threads about Princess Race, which appeared on the maker's shop in May 2024, so there is little to go on beyond Chalk and Chuckles' own description. On paper it takes the simplest kind of race game and adds two small ideas young children can manage: a magnet test before some moves, and a token flip after every move that rewards a good memory. The maker's written rules are clear and short, so a family should be playing within minutes.

What people love

  • A magnet test that feels a little like magic to young children
  • Remembering which way up each token is adds a memory challenge to a plain dice race
  • No reading, so it works across ages and languages
  • Short games that suit a young child's attention span

Common complaints

  • Mostly decided by the die, so older children may lose interest
  • Small magnetic pieces need watching around toddlers
  • No independent feedback yet on how well the magnets and pieces last
4 research sources

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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Questions people ask about Princess Race

What age is Princess Race for?

The box front and the maker's page say 4 to 8 years, though other parts of the maker's page say 3 to 7. Most four-year-olds can play after one game with an adult; by 8 it may start to feel simple.

How does the magnetic unicorn work in Princess Race?

Each princess token has a magnet on one side only, and the wooden unicorn is magnetic. On some rolls you may move only if your token is attracted to the unicorn, and a token is flipped after every move, so you must remember which way up each one is.

Does Princess Race need reading?

No. The maker says the instructions are picture-based, and play uses a die, pictures and counting spaces, so children who can't read yet can play.

Is Princess Race safe for younger siblings?

Not for babies and toddlers. The box front carries a choking-hazard warning for small parts: the gems and princess tokens are small and the tokens hold magnets. Keep them away from younger brothers and sisters, and count the pieces back into the box after play.

Is Princess Race made in India?

It is designed by Chalk and Chuckles, an Indian company that lists its own factory in Kundli, Haryana. The maker's pages don't state where this box is made, so check the box if it matters to you.

Game facts

Publisher
Chalk and Chuckles (Chalk and Chuckles Products Pvt Ltd, New Delhi, India)
In India
Chalk and Chuckles, an Indian company (registered office in New Delhi, factory in Kundli, Haryana), which makes and sells the game in India
First published
2024
Players
2–4
Barcode
8906045561174
Language
No reading – No reading is needed: the maker says the instructions are picture-based, and play uses a die, pictures and counting spaces. An adult can explain the rules in Hindi or any other language.
Box size and weight
29.9 × 22.9 × 3.8 cm, 0.44 kg
Sources & photo creditsThe references behind this guide.