Dig Up

Follow the underground paths with your eyes and race to shout Dug

2players · best with 2
10–20 minplaying time
6+recommended age
Learning curve
Very easy1 / 5
EasyDemanding
Luck & skill
Mostly skill
LuckSkill
Interaction
High
Set-up
About 2 min
Reading
None

The quick verdict

Full verdict ↓

Great for Children of about 6 to 10 who enjoy mazes, spot-the-difference and puzzle books

Think twice if You need a game for three or more; Dig Up is for two

How we rate it

Learning curve. Spin, look and shout: the rules take a minute and a six-year-old can play after one round, so it sits with UNO and Connect 4 at 1 on our scale. The challenge is the speed of your eyes, not the rules.

Luck & skill. Each round is won by whoever traces the path faster, which is skill. The spinner adds some luck with Swap and Order Mix Up, and which food comes up decides whether it fits your order.

Interaction. Both players race on the same maze at the same moment, and Swap and Order Mix Up change each other's orders.

Set-up. Lay out the six boards as a maze, put the food tokens to one side and give each player an order card.

Reading. Pictures only during play; the instructions are in English for the adult.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

Is Dig Up right for you?

Great if

  • Children of about 6 to 10 who enjoy mazes, spot-the-difference and puzzle books
  • Two siblings, or a parent and child, who want a quick head-to-head game
  • Parents looking for a screen-free game that practises focus and following lines with the eyes
  • Repeat play: flipping the boards changes the paths, so the maze is different every turn

Skip it if

  • You need a game for three or more; Dig Up is for two
  • Your child gets upset losing speed races to an older sibling: the quicker eye wins each round
  • You want a longer game with strategy; each round is a quick race

How Dig Up plays

Lay out the six boards to make the maze: two animal boards, two ground boards full of tangled underground paths, and two food boards. Each player takes a party order card that shows the five foods they need, and the 20 food tokens go to one side.

  • Time to teach: about 5 minutes.
  • Reading and language: The boards, tokens and order cards use pictures of animals and food, so nobody reads during play; the only word to shout is 'Dug!', which works in any language. The instructions are in English.
Ready to dig · Photo: Chalk and Chuckles

Chalk and Chuckles Dig Up Mental Tracking Game · Chalk and Chuckles · Official

If this creator doesn’t allow embedded playback, watch on YouTube ↗.

A turn, step by step

  1. 1
    Spin

    Spin the wooden spinner: an animal, a Swap or an Order Mix Up.

  2. 2
    Trace

    On an animal, both players follow its underground path to the food with their eyes; the first to shout 'Dug!' takes that food.

  3. 3
    Flip

    Flip any of the boards so the paths change for the next turn.

  4. 4
    Win

    The first player to collect the five foods on their order card wins.

Read the official rulesDig Up: how to play (Chalk and Chuckles product page) · English
The full explanation: how a game of Dig Up goes

Spin the wooden spinner. If it lands on an animal, both players find that animal and follow its underground path just with their eyes, all the way to the food at the other end. The first to shout 'Dug!' collects that food token.

The spinner can also land on Swap, when players exchange food items to help complete their orders, or on Order Mix Up, when they swap order cards. After every turn, flip any of the boards over, so the paths change and nobody can learn the maze by heart. The first player to collect the five foods on their order card wins.

For parents: a six-year-old can play another child once they have seen a round, and an adult can check a disputed path with a finger after the shout. For 4- and 5-year-olds, the maker suggests playing with only two boards for a shorter maze. The box also holds two heart tokens and a paper bag, which the maker's page doesn't explain; the printed instructions cover them.

What's in the box

Flip any board after every turn · Photo: Chalk and Chuckles
  • 2Animal boards
  • 2Ground boards
    with the underground paths
  • 2Food boards
  • 1Wooden spinner
  • 20Food tokens
  • 8Party order cards
    each shows five foods to collect
  • 2Heart tokens
  • 1Care paper bag

Box: 26.7 × 21.6 × 4.6 cm, 0.51 kg. Handy to know for gifting and travel.

Contents are from Chalk and Chuckles' product page for this box (item code CCPPL024); the US listing for the same game gives the same list. There is only one edition.

How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

Dig Up is designed by Chalk and Chuckles, a learning-games company based in New Delhi with its own factory in Kundli, Haryana, and the listing our link goes to is sold by the maker itself. There is no imported version to look for. Our Amazon.in link goes to the maker's own box.

Before you choose

  • The box and the listing should name Chalk and Chuckles (also written Chalk & Chuckles)
  • Contents: six maze boards, a wooden spinner, 20 food tokens, 8 order cards, 2 heart tokens and a paper bag
  • The box is about 27 x 22 x 4.5 cm and weighs about 510 g
  • The barcode is 8906045560245 and the maker's item code is CCPPL024 (the listing shows C&C024USA)

What reviewers and players say

We found no independent reviews, parent blogs or forum threads about Dig Up, so there is little to go on beyond Chalk and Chuckles' own description and its short video. On paper it is a simple, quick two-player race that turns the 'follow the line' puzzles from activity books into a game, and flipping the boards keeps the maze fresh. The maker's written rules are short and leave a few details, such as what the heart tokens are for, to the printed instructions.

What people love

  • A quick head-to-head race that needs no reading
  • Flipping the boards changes the paths, so the maze stays fresh
  • A two-board version lets 4- and 5-year-olds join in
  • Practises concentration and eye tracking without feeling like homework

Common complaints

  • Only for two players
  • The faster child wins most rounds, so a big age gap can be frustrating
  • The maker's online rules don't explain every piece in the box
4 research sources

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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Follow the underground paths with your eyes and race to shout Dug

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A different fit

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Players22–42–42–8
Best with23-42-43-6
Play time10–20 min10–20 min20–30 min10–15 min
Age6+7+7+4+
RulesEasyEasyEasyEasy
Indian editionAvailableAvailableImportedAvailable
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Questions people ask about Dig Up

What age is Dig Up for?

The box front and the maker's page say 6 to 12 years, and some listings say 5 and up. The maker also suggests a shorter two-board maze so that 4- and 5-year-olds can join in.

How many players can play Dig Up?

It is a race between two players. The box says 1 to 2, but the maker's rules are for two; a child on their own can still practise tracing the paths.

How do you play Dig Up?

Spin the spinner; if it shows an animal, both players follow that animal's underground path to the food with their eyes, and the first to shout 'Dug!' collects the food. Boards are flipped after every turn, and the first to collect the five foods on their order card wins.

What skills does Dig Up build?

The maker says it builds attention, focus and visual tracking, the skill of following a line with the eyes that early reading also uses. For children, it is simply a quick race against each other.

Is Dig Up made in India?

It is designed by Chalk and Chuckles, an Indian company that lists its own factory in Kundli, Haryana. The maker's pages don't state where this box is made, so check the box if it matters to you.

Game facts

Publisher
Chalk and Chuckles (Chalk and Chuckles Products Pvt Ltd, New Delhi, India)
In India
Chalk and Chuckles, an Indian company (registered office in New Delhi, factory in Kundli, Haryana), which makes and sells the game in India
Players
The box and the maker's page say 1-2 players, but the rules describe a race between two; one child can practise tracing the paths alone.
Barcode
8906045560245
Language
No reading – The boards, tokens and order cards use pictures of animals and food, so nobody reads during play; the only word to shout is 'Dug!', which works in any language. The instructions are in English.
Box size and weight
26.7 × 21.6 × 4.6 cm, 0.51 kg
Sources & photo creditsThe references behind this guide.