- Set-up
- Under a minute
- Reading
- None
The quick verdict
Full verdict ↓Great for Two players who like Connect 4 and want more to think about
Think twice if You need a game for three or more; it is strictly two players
How we rate it
Learning curve. The rules are only a little longer than Connect 4's, but pushing, popping and blockers make it harder to plan a move ahead, because every push moves other discs.
Luck & skill. No dice, no cards and no hidden information: every disc is in plain view, so the better planner usually wins.
Interaction. You constantly push your opponent's discs around, knock them out of full rows and race to lock rows before they do.
Set-up. Set the grid on its base and give each player their 12 discs and 4 blockers.
Reading. Discs and blockers only; the rules sheet is in English with pictures.
Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.
Is Triple Cross right for you?
Great if
- Two players who like Connect 4 and want more to think about
- A parent and child from 6: the rules fit on one sheet, but every push changes the board
- Quick head-to-head games on a holiday afternoon, about 15 to 25 minutes each
- Families with mixed languages, since there is nothing to read once you know the rules
Skip it if
- You need a game for three or more; it is strictly two players
- Your child gets upset when their pieces are knocked out, because popping discs is the heart of the game
- You want some luck to help a younger child win now and then; there are no dice or cards
How Triple Cross plays
Set the grid on its base. Each player takes 12 discs and 4 blockers in one colour, red or yellow. The tower has eight rows, and each row holds three discs: one at each end and one in a raised middle spot.
- Time to teach: about 5 minutes.
- Reading and language: Nothing to read during play: only discs and blockers. The rules sheet is in English, with pictures for each step.
How to play Triple Cross? · FUNSKOOL · Official
If this creator doesn’t allow embedded playback, watch on YouTube ↗.
A turn, step by step
- 1Push
Push one of your discs into any of the eight rows from either side; it shoves other discs along, and a full row pops one out of the far side.
- 2Lock
If a row is full, you may also put one blocker at its end to lock it for the rest of the game.
- 3Score
When a player runs out of discs and both have had the same number of turns, count your up-and-down and diagonal lines of three; the most lines wins.
The full explanation: how a game of Triple Cross goes
On your turn, push one disc into any row from either side. If a disc is already sitting in the first spot, yours shoves it up into the middle. If the row is full, you can still push a disc in: one disc pops out of the far side and goes back to its owner.
Once a row is full, you may also put one of your blockers at either end of it during your turn. A blocker stays for the rest of the game and locks that row, so nobody can push its discs out. You can play only one blocker a turn, and you must still place a disc.
You score a point for every line of three discs of your colour running up and down or diagonally; lines across a row don't count, and one disc can be part of several lines. The game ends when a player has no discs left and both players have had the same number of turns. The most lines wins, and a tie means a rematch.
A tip from Funskool's rules: save your blockers for rows that hold discs in your scoring lines, because once a row is locked your opponent can't break those lines by pushing.
What's in the box
- 1Triple Cross tower unit with base
eight rows, each with room for three discs - 24Discs
12 red and 12 yellow - 8Blockers
4 red and 4 yellow - 1Instructions
one illustrated sheet in English
Box: 38 × 28 cm, 0.61 kg. Handy to know for gifting and travel.
From the contents list on Funskool's box back and rules sheet ('1 x Triple Cross Tower Unit with base, 24 x discs (12 red & 12 yellow), 8 x blockers (4 red & 4 yellow), Instructions'). Funskool's product page doesn't list the contents. The rules published for the US edition describe discs in other colours.
Where to buy
How to make sure you get a genuine copyEditions and the details worth checking.
What reviewers and players say
Little has been written about Triple Cross and no forum threads could be found, so this rests on two short pieces by The Toy Insider from its 2018 US launch and on the makers' own material. The Toy Insider's reviewer found the head-to-head battle intense, enjoyed the ruthless move of popping an opponent's disc out of a full row, and said it takes enough quick thinking and planning to keep older children and adults playing round after round. A second Toy Insider piece singled out the tower's inner mechanism as what sets it apart from other line-up games. The blockers carry the big decisions: once placed they can't move, so the reviewer warns to use them very carefully.
What people love
- Short rules but real planning: each push moves other discs, so you have to think ahead
- Popping an opponent's disc out of a full row makes for tense, close games
- Blockers add a choice of when to lock in your lines
- Rounds are quick, so it's easy to play best of three
Common complaints
- Strictly two players
- Blockers can't be moved once placed, so one hasty blocker can cost the game
- Interaction is direct, and a young child may not enjoy having their discs knocked out
Based on 5 reviews and discussions
- Review You may have been double crossed before, but have you ever been triple crossed? (Maddie Michalik, August 2018) · The Toy Insider
- Review The Best in Board Games on FamilyCircle.com (Bill Reese, November 2018) · The Toy Insider
- Reference Triple Cross game rules · UltraBoardGames
- Reference Triple Cross (Funskool, read October 2026) · Funskool
- Reference Triple Cross instructions (Funskool, 2018 artwork, read October 2026) · Funskool
Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.
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|---|---|---|---|---|
| Why consider it | This game Push, pop and block discs to make lines of three | A different fit Discs in an upright grid again, but you need four in a row and nothing gets pushed out | A different fit Funskool's own four-in-a-row game, a simpler start for children of 6 | A different fit The three-in-a-row idea at its simplest, for younger children |
| Players | 2 | 2 | 2 | 2 |
| Best with | 2 | 2 | 2 | 2 |
| Play time | 15–25 min | 5–15 min | 5–15 min | 1–5 min |
| Age | 6+ | 6+ | 6+ | 5+ |
| Rules | Easy | Easy | Easy | Easy |
| Indian edition | Available | Available | Available | Available |
| On this page | Explore Connect 4 | Explore Strike 4 | Explore Tic Tac Toe |
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Questions people ask about Triple Cross
How do you play Triple Cross?
Players take turns pushing a disc of their colour into one of the tower's eight rows from either side, shoving other discs along and sometimes popping one out. You score a point for each up-and-down or diagonal line of three in your colour, and the player with the most lines at the end wins.
How many players can play Triple Cross?
Exactly two. Each player has 12 discs and 4 blockers in one colour, and Funskool says ages 6 and up.
What are the blockers for in Triple Cross?
A blocker locks a full row so its discs can't be pushed out for the rest of the game. Each player has four, can use only one a turn and must still place a disc that turn.
Is Triple Cross like Connect 4?
Both put discs in an upright grid, but in Triple Cross you push discs in from the sides, need only three in a line and can knock your opponent's discs out. Lines across a row don't count; only up-and-down and diagonal lines score.
Who makes Triple Cross?
The game belongs to Seven Towns Ltd and was first sold in the US by Winning Moves Games in 2018. In India, Funskool sells it under licence as product 9774500.
Game facts
- Publisher
- Funskool, under licence from Seven Towns Ltd (first sold in the US by Winning Moves Games in 2018)
- In India
- Funskool (India) Ltd, Chennai, which has it made and distributes it in India under licence from Seven Towns Ltd
- First published
- 2018
- Players
- 2
- Language
- No reading – Nothing to read during play: only discs and blockers. The rules sheet is in English, with pictures for each step.
- Box size and weight
- 38 × 28 cm, 0.61 kg
Sources & photo creditsThe references behind this guide.
Facts on this page come from the publisher, the Indian maker or distributor, and the sources below. Photos are credited under each one.
- Funskool - Triple Cross product page (product code 9774500)
- Funskool - Triple Cross instructions (PDF)
- The Toy Insider - You may have been double crossed before, but have you ever been triple crossed? (Maddie Michalik, August 2018)
- The Toy Insider - The Best in Board Games on FamilyCircle.com (Bill Reese, November 2018)
- UltraBoardGames - Triple Cross game rules
- Funskool - How to play Triple Cross? (YouTube)






