Card game
Risk Strike
Risk's world-conquest battles squeezed into a 20-minute card and dice game
- Set-up
- About 2 min
- Reading
- Some
The quick verdict
Full verdict ↓Great for Families who like the idea of Risk but not the hours: a game takes about 20 minutes
Think twice if You want the map, armies and long campaigns of the board game: this plays very differently
How we rate it
Learning curve. Easier than the board game: a turn is draw two cards, then attack or pass, and battles use Risk's familiar dice pairs. The tactics cards and the domination numbers take a game to learn, so we put it at 2 with Ticket to Ride rather than at 1.
Luck & skill. Card draws and dice decide a lot, and a well-timed Bombard or Sabotage can turn a battle. You choose which continents to collect and when to spend troop cards, but luck counts for more than in the board game.
Interaction. Every attack targets one opponent, other players can add troops to either side of a battle, and cards like Spy, Artillery and Canceled Orders hit other players directly.
Set-up. Deal three continent cards face up and three tactics cards in hand to each player, hand out reference cards, and put the dice and six coins in the middle.
Reading. Each tactics card has a short English instruction; the reference card shows the turn order and the continent map.
Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.
Is Risk Strike right for you?
Great if
- Families who like the idea of Risk but not the hours: a game takes about 20 minutes
- Travel and quick games: a small box of cards, coins and dice, with no board to lay out
- Groups of two to five who enjoy dice duels, surprise card plays and switching sides
- Children of 10 and up trying a strategy game before moving on to the board game
Skip it if
- You want the map, armies and long campaigns of the board game: this plays very differently
- You dislike luck: dice decide battles, and a Bombard or Rally card can swing them
- Some players can't read English yet: tactics cards have instructions to read
How Risk Strike plays
Set-up: shuffle the white continent cards and deal three to each player, face up in front of them. Shuffle the black tactics cards and give everyone three to hold in secret. Everyone takes a reference card, the dice and the six domination coins go in the middle, and you leave a space for 'surrendered' continent cards. Roll to see who starts; everyone else takes one extra tactics card. In a two-player game, the second player also takes a fourth continent card.
- Time to teach: about 10 minutes.
- Reading and language: Each tactics card carries a short instruction in English, such as when to play it and what it does, and the rules sheet is in English. Continent cards only need colours and names. Players who can't read English yet will need someone to read the tactics cards out; we found no Hindi edition.
Risk Strike by Avalon Hill Playthrough Video @hasbropulse · The Dice Tower
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A turn, step by step
- 1Draw
Take two cards: two continent cards, two tactics cards, or one of each.
- 2Attack
Attack once from a continent you hold into the same or a connected continent of one opponent, or pass and take an extra tactics card.
- 3Roll
After both sides play troop cards, the attacker rolls up to three red dice and the defender up to two black; the higher die in each pair wins, with ties to the defender.
- 4Win
Collect enough cards of one continent to take its domination coin; the first player with two coins wins.
The full explanation: how a game of Risk Strike goes
On your turn, first draw two cards: two continent cards, two tactics cards, or one of each. Continent cards can come from the deck or from the surrendered cards. Then either pass, which earns you one more tactics card, or attack. You may attack only once a turn.
To attack, name a continent you hold cards of and an opponent's continent to attack: the same continent or one connected to it on the reference card's map (Africa can attack Africa, South America, Europe or Asia, but not North America or Australia). Both sides may then play troop cards, and the other players may join in on either side. The attacker rolls one red die for each attacking continent card and troop card, up to three; the defender rolls black dice the same way, up to two. Compare the highest dice in pairs, with ties going to the defender. The loser of each pair discards a troop card or, if they have none, gives up a continent card: the defender hands it to the attacker, and the attacker surrenders it to the middle. You can keep rolling until the defender runs out of cards or you choose to stop.
Each continent card shows a domination number. Once you have collected that many cards of one continent, take its domination coin, even from another player, and keep it until someone else reaches the number. The first player with two coins wins. Tactics cards add the twists: Bombard turns any die into a 6, Rally adds 2 to each of your dice, Sabotage stops a battle, Spy lets you look at a player's cards, Artillery forces discards and Canceled Orders cancels another tactics card.
Tip: because other players can add troops to either side, it pays to keep a few troop cards for the battles that decide a coin, and to help whoever is attacking the leader.
What's in the box
- 42Continent cards
white cards for six continents, each a different colour, with the continent's domination number in the corner - 40Tactics cards
black cards: 18 Troop, 4 Bombard, 4 Rally, 4 Sabotage, 3 Artillery, 3 Canceled Orders, 2 Expand and 2 Spy - 5Reference cards
turn summary and a world map showing which continents connect - 6Domination coins
one for each continent - 3Red attack dice
- 2Black defend dice
- 1Rules sheet
Box: 0.26 kg. Handy to know for gifting and travel.
From Hasbro's F6650 rules sheet (India print, March 2023), which also gives the count of each tactics card, and Hasbro's product record. The North American box lists the same contents.
Where to buy
How to make sure you get a genuine copyEditions and the details worth checking.
What reviewers and players say
Early coverage welcomes Risk Strike as a quick way into Risk. TTPM's reviewers gave it 5 out of 5, liking the shorter play time, easier rules and tactics cards that keep games lively, while noting that it feels very different from the board game without a map or miniatures. News coverage at its July 2023 launch presented it as a 20-minute alternative for people without hours to spare, and one preview suggested it suits newcomers. Reviews are still few, so there is little long-term player feedback yet.
What people love
- Games take about 20 minutes
- Easier to learn than the board game
- Tactics cards like Bombard, Rally and Sabotage keep battles unpredictable
- A compact box that is easy to carry
Common complaints
- It plays very differently from the board game, with no map or armies
- One preview expected the two coins needed to win to come fairly easily
Based on 4 reviews and discussions
- Review Risk Strike review (TTPM editors, undated) · TTPM
- Reference Classic board game Risk is now a snappy 20-minute card game (Mollie Russell, July 2023) · Wargamer
- Reference Risk Strike announcement (Krasen Gechev, July 2023) · The Meeples Herald
- Reference Risk Strike product page (release date 1 January 2023 as listed) · Wizards Play Network (Hasbro)
Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.
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|---|---|---|---|---|
| Why consider it | This game Risk's world-conquest battles squeezed into a 20-minute card and dice game | A different fit The full board game of world conquest, with armies on a map | A different fit Another quick card version of a long Hasbro board game | A different fit Cluedo's mystery turned into a short card game, in the same spirit |
| Players | 2–5 | 2–5 | 2–5 | 3–4 |
| Best with | 3-4 | 3-5 | 3-5 | 4 |
| Play time | 20–30 min | 1–3 hrs | 15–30 min | 10–20 min |
| Age | 10+ | 10+ | 8+ | 8+ |
| Rules | Easy | Medium | Easy | Easy |
| Indian edition | Available | Available | Available | Imported |
| On this page | Explore Risk | Explore Monopoly Deal | Explore Clue Card Game |
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Questions people ask about Risk Strike
What is the difference between Risk and Risk Strike?
Risk is the board game: armies of plastic figures fight over 42 territories on a world map, and a game takes hours. Risk Strike keeps the dice battles and continents but uses cards instead of a board, adds tactics cards like Bombard and Sabotage, and lasts about 20 minutes. They are separate games, and you don't need one to play the other.
How many players can play Risk Strike?
Two to five, aged 10 and up. In a two-player game the player who goes second also starts with a fourth continent card. With three or more, players who aren't in a battle can join in by adding troop cards to either side.
How long does a game of Risk Strike take?
Hasbro says about 20 minutes. Set-up takes a couple of minutes: deal three continent cards and three tactics cards to each player and put the dice and coins in the middle.
How do you win Risk Strike?
Collect enough cards of one continent to reach the domination number printed on its cards, and you take that continent's domination coin. The first player to hold two coins wins. You can lose a coin if another player reaches that continent's number.
Is Risk Strike good for travel?
Yes. It is a small box of cards, six coins and five dice with no board, and it needs only enough table space for each player's row of cards and a shared pile in the middle.
Game facts
- Publisher
- Hasbro (Avalon Hill brand)
- In India
- Hasbro India Toys Pvt. Ltd. (importer named on the Amazon.in listing)
- First published
- 2023
- Players
- 2–5
- Barcode
- 5010996139405
- Language
- Some English – Each tactics card carries a short instruction in English, such as when to play it and what it does, and the rules sheet is in English. Continent cards only need colours and names. Players who can't read English yet will need someone to read the tactics cards out; we found no Hindi edition.
- Box size and weight
- 0.26 kg
Sources & photo creditsThe references behind this guide.
Facts on this page come from the publisher, the Indian maker or distributor, and the sources below. Photos are credited under each one.
- Hasbro consumer care – Risk Strike, item F6650 (contents, barcode, photos)
- Hasbro – Risk Strike rules, item F6650, India print (PDF)
- Hasbro instructions – Risk Strike (UK page for item F6650)
- Wizards Play Network – Risk Strike (release date, contents)
- TTPM – Risk Strike review
- Wargamer – Classic board game Risk is now a snappy 20-minute card game (July 2023)
- The Meeples Herald – Risk Strike announcement (July 2023)
- Toycra – Hasbro Risk Strike Cards and Dice Game (F6650 barcode)










